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|
mod codes;
pub mod custom_char;
mod of_node;
pub mod special_char;
use std::fs::{File, OpenOptions};
use std::path::Path;
use std::io::BufWriter;
use std::io::Result;
use std::io::Write;
use codes::SpecialCode;
use codes::WriteInto;
// Increment this number when appropriate:
//
// NUMBER_OF_LCD_SCREENS_DESTROYED_DURING_TESTING: 1
/// A screen that allows you to send commands to a charlcd driver (or whatever
/// that implements the [`Write`] trait).
///
/// # Simple example
///
/// ```no_run
/// use charlcd::Screen;
/// use std::io::Write;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?; // will use "/dev/lcd" charlcd driver
///
/// screen.clear()?;
/// screen.write(b"hello, world!")?;
/// screen.flash_backlight()?;
/// screen.flush()?; // send all the previous commands to the driver at once
///
/// Ok(())
/// }
/// ```
pub struct Screen<T> {
writer: T,
}
// Reimplement Write trait for Screen, so that user can call the write and
// flush methods of the inner writer.
impl<T> Write for Screen<T>
where
T: Write,
{
fn write(&mut self, buf: &[u8]) -> Result<usize> {
self.writer.write(buf)
}
fn flush(&mut self) -> Result<()> {
self.writer.flush()
}
}
macro_rules! write_simple_code {
($self:expr, $code:expr) => {{
$code.write_into(&mut $self.writer)?;
Ok(())
}};
}
impl<T> Screen<T>
where
T: Write,
{
/// Create a new [`Screen`] instance that will use the provided [`Write`]
/// under the hood to send commands.
pub fn new(writer: T) -> Screen<T> {
Screen { writer }
}
/// Clean the rest of the current line, from current cursor position.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// for _ in 1..5 {
/// screen.write(b"test")?;
/// }
/// for _ in 1..8 {
/// screen.back()?;
/// }
/// screen.flush()?; // before
///
/// screen.kill_eol()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![kill_eol_before](https://crates.microjoe.org/charlcd/media/docs/kill_eol_before.jpg)
/// ![kill_eol](https://crates.microjoe.org/charlcd/media/docs/kill_eol.jpg)
///
pub fn kill_eol(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::KillEndOfLine)
}
/// Reinitialize the display to its default hardware values.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// for _ in 1..20 {
/// screen.write(b"test")?;
/// }
/// screen.flush()?; // before
///
/// screen.reinit()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![full](https://crates.microjoe.org/charlcd/media/docs/full.jpg)
/// ![clear](https://crates.microjoe.org/charlcd/media/docs/clear.jpg)
///
/// Note: we observe that the cursor *and* blink are activated after a call
/// to [`Screen::reinit()`], although the [`Screen::blink_on()`] and
/// [`Screen::cursor_on()`] methods are *not* called in this function. We
/// can deduce it is a hardware default to put back the blink and cursor on
/// at initialization.
///
/// You may want to disable them after a call to this function by using the
/// [`Screen::blink_off()`] and [`Screen::cursor_off()`] functions.
pub fn reinit(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::ReinitializeDisplay)
}
/// Disable the display.
///
/// The displayed content is not lost and kept into the screen buffer. Call
/// [`Screen::display_on()`] to display back what was printed to the screen.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// for _ in 1..20 {
/// screen.write(b"test")?;
/// }
/// screen.flush()?; // before
///
/// screen.display_off()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![full](https://crates.microjoe.org/charlcd/media/docs/full.jpg)
/// ![display_off](https://crates.microjoe.org/charlcd/media/docs/display_off.jpg)
///
pub fn display_off(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::DisplayOff)
}
/// Enable the display.
///
/// The content of the screen buffer will be displayed back with no change.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// for _ in 1..20 {
/// screen.write(b"test")?;
/// }
/// screen.flush()?;
///
/// screen.display_off()?;
/// screen.flush()?; // before
///
/// screen.display_on()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![display_off](https://crates.microjoe.org/charlcd/media/docs/display_off.jpg)
/// ![full](https://crates.microjoe.org/charlcd/media/docs/full.jpg)
///
pub fn display_on(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::DisplayOn)
}
/// Enable the underscore cursor (independent of blinking cursor).
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.write(b"test")?;
/// screen.flush()?; // before
///
/// screen.cursor_on()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![test_clear](https://crates.microjoe.org/charlcd/media/docs/test_clear.jpg)
/// ![cursor_on](https://crates.microjoe.org/charlcd/media/docs/cursor_on.jpg)
///
pub fn cursor_on(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::CursorOn)
}
/// Disable the underscore cursor (independent of blinking cursor).
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.write(b"test")?;
/// screen.cursor_on()?;
/// screen.flush()?; // before
///
/// screen.cursor_off()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![test](https://crates.microjoe.org/charlcd/media/docs/test.jpg)
/// ![cursor_off](https://crates.microjoe.org/charlcd/media/docs/blink_on.jpg)
///
pub fn cursor_off(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::CursorOff)
}
/// Enable the blinking cursor (independent of underscore cursor).
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.write(b"test")?;
/// screen.flush()?; // before
///
/// screen.blink_on()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![test_clear](https://crates.microjoe.org/charlcd/media/docs/test_clear.jpg)
/// ![blink_on](https://crates.microjoe.org/charlcd/media/docs/blink_on.jpg)
///
/// Note: due to long exposure duration of the camera (1 second), the
/// blinking cursor appears dim in the footage.
///
pub fn blink_on(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::BlinkOn)
}
/// Disable the blinking cursor (independent of underscore cursor).
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.write(b"test")?;
/// screen.blink_on()?;
/// screen.flush()?; // before
///
/// screen.blink_off()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![test](https://crates.microjoe.org/charlcd/media/docs/test.jpg)
/// ![blink_off](https://crates.microjoe.org/charlcd/media/docs/cursor_on.jpg)
///
pub fn blink_off(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::BlinkOff)
}
/// Enable the backlight.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.write(b"test")?;
/// screen.backlight_off()?;
/// screen.flush()?; // before
///
/// screen.backlight_on()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// Note: due to poor light conditions, it is not easy to illustrate the
/// before and after steps with a photography. The *backlight* term should
/// be straightforward to understand so that a picture is not needed
/// afterall.
pub fn backlight_on(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::BacklightOn)
}
/// Disable the backlight.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.write(b"test")?;
/// screen.backlight_on()?;
/// screen.flush()?; // before
///
/// screen.backlight_off()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// Note: due to poor light conditions, it is not easy to illustrate the
/// before and after steps with a photography. The *backlight* term should
/// be straightforward to understand so that a picture is not needed
/// afterall.
pub fn backlight_off(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::BacklightOff)
}
/// Flash the backlight during a small duration.
///
/// The exact duration is specified in the driver. As of today, the default
/// value is set to 4 seconds (see the `LCD_BL_TEMPO_PERIOD` define of
/// the `charlcd.c` driver in your Linux tree).
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.write(b"test")?;
/// screen.backlight_off()?;
/// screen.flush()?; // before
///
/// screen.flash_backlight()?;
/// screen.flush()?; // after
///
/// // after some time, the screen backlight goes off by itself
///
/// Ok(())
/// }
/// ```
///
/// Note: due to poor light conditions, it is not easy to illustrate the
/// before and after steps with a photography. The *backlight* term should
/// be straightforward to understand so that a picture is not needed
/// afterall.
pub fn flash_backlight(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::FlashBacklight)
}
/// Clear the screen and return the cursor at original (0, 0) XY position.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.reinit()?;
/// screen.write(b"test")?;
/// screen.flush()?; // before
///
/// screen.clear()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![test](https://crates.microjoe.org/charlcd/media/docs/test.jpg)
/// ![clear](https://crates.microjoe.org/charlcd/media/docs/clear.jpg)
///
pub fn clear(&mut self) -> std::io::Result<()> {
self.write(&[0x0c])?; // '\f' escape not defined in Rust
Ok(())
}
/// Move the cursor back one character, and delete the character at this
/// position.
///
/// This is an utility function that will send the raw byte value for the
/// `'\b'` escape sequence. This sequence is valid in C, but is not
/// available in Rust.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.reinit()?;
/// screen.write(b"test")?;
/// screen.flush()?; // before
///
/// screen.back()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![test](https://crates.microjoe.org/charlcd/media/docs/test.jpg)
/// ![back](https://crates.microjoe.org/charlcd/media/docs/back.jpg)
///
pub fn back(&mut self) -> std::io::Result<()> {
self.write(&[0x08])?; // '\b' escape not defined in Rust
Ok(())
}
// Less-used (and some non-working?) methods below
/// Shift cursor left.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.reinit()?;
/// screen.write(b"test")?;
/// screen.flush()?; // before
///
/// screen.shift_cursor_left()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![test](https://crates.microjoe.org/charlcd/media/docs/test.jpg)
/// ![shift_cursor_left](https://crates.microjoe.org/charlcd/media/docs/shift_cursor_left.jpg)
///
pub fn shift_cursor_left(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::ShiftCursorLeft)
}
/// Shift cursor right.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.reinit()?;
/// screen.write(b"test")?;
/// screen.flush()?; // before
///
/// screen.shift_cursor_right()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![test](https://crates.microjoe.org/charlcd/media/docs/test.jpg)
/// ![shift_cursor_right](https://crates.microjoe.org/charlcd/media/docs/shift_cursor_right.jpg)
///
pub fn shift_cursor_right(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::ShiftCursorRight)
}
/// Shift display left.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.reinit()?;
/// for _ in 1..5 {
/// screen.write(b"test")?;
/// }
/// screen.flush()?; // before
///
/// screen.shift_display_left()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![shift](https://crates.microjoe.org/charlcd/media/docs/shift.jpg)
/// ![shift_display_left](https://crates.microjoe.org/charlcd/media/docs/shift_display_left.jpg)
///
/// Note: we can observe that the shift will create an artefact on the n+2
/// line, as the extra characters will be shifted there.
pub fn shift_display_left(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::ShiftDisplayLeft)
}
/// Shift display right.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.reinit()?;
/// for _ in 1..5 {
/// screen.write(b"test")?;
/// }
/// screen.flush()?; // before
///
/// screen.shift_display_right()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![shift](https://crates.microjoe.org/charlcd/media/docs/shift.jpg)
/// ![shift_display_right](https://crates.microjoe.org/charlcd/media/docs/shift_display_right.jpg)
///
/// Note: we can observe that the shift will create an artefact on the n+2
/// line, as the extra characters will be shifted there.
pub fn shift_display_right(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::ShiftDisplayRight)
}
/// Enable one line mode.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.reinit()?;
/// for _ in 1..20 {
/// screen.write(b"test")?;
/// }
/// screen.flush()?; // before
///
/// screen.one_line()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![full](https://crates.microjoe.org/charlcd/media/docs/full.jpg)
/// ![one_line](https://crates.microjoe.org/charlcd/media/docs/one_line.jpg)
///
/// We can see that the screen seems to disable power for the second and
/// fourth line of the display (in case of a 4 lines one). Cutting the
/// power for half the screen means that the contrast adjustment will not
/// be correct anymore, as the screen uses less power by managing only half
/// of the characters.
///
/// A manual recalibration of the contrast will be necessary if you change
/// between [`Screen::one_line()`] and [`Screen::two_lines()`] modes.
pub fn one_line(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::OneLine)
}
/// Enable two lines mode.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.reinit()?;
/// for _ in 1..20 {
/// screen.write(b"test")?;
/// }
/// screen.one_line()?;
/// screen.flush()?; // before
///
/// screen.two_lines()?;
/// screen.flush()?; // after
///
/// Ok(())
/// }
/// ```
///
/// # Live footage (before and after)
/// ![one_line](https://crates.microjoe.org/charlcd/media/docs/one_line.jpg)
/// ![two_lines](https://crates.microjoe.org/charlcd/media/docs/two_lines.jpg)
///
/// This will mess up the screen if coming from [`Screen::one_line()`] mode.
///
/// A manual recalibration of the contrast will be necessary if you change
/// between [`Screen::one_line()`] and [`Screen::two_lines()`] modes.
pub fn two_lines(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::TwoLines)
}
/// Enable small font mode.
///
/// Note: this function seems to have no effect on the screen after tests
/// with multiple screen variants. No relevant footage available.
pub fn small_font(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::SmallFont)
}
/// Enable big font mode.
///
/// Note: this function seems to have no effect on the screen after tests
/// with multiple screen variants. No relevant footage available.
pub fn large_font(&mut self) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::LargeFont)
}
/// Store a custom character into the screen memory for future usage.
///
/// See also [`custom_char`] module for a global explanation on how to
/// declare custom characters, as well as a list of already defined custom
/// characters.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::{Screen, custom_char};
///
/// fn main() -> std::io::Result<()> {
/// let mut screen = Screen::default()?;
///
/// screen.reinit()?;
///
/// // Store the custom ▸ character in the screen memory, code 0
/// screen.custom_char(0, custom_char::RIGHT_TRIANGLE)?;
///
/// // Print custom character from screen memory, code 0
/// screen.write(b"\x00")?;
/// screen.flush()?;
///
/// Ok(())
/// }
/// ```
///
pub fn custom_char(&mut self, code: u8, value: [u8; 8]) -> std::io::Result<()> {
let mut res = 0u64;
let mut i = 0;
for b in value.iter().rev() {
res |= (*b as u64) << i;
i += 8;
}
write_simple_code!(self, SpecialCode::Generator(code, res))
}
pub fn gotoxy(&mut self, x: u32, y: u32) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::GotoXY(Some(x), Some(y)))
}
pub fn gotox(&mut self, x: u32) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::GotoXY(Some(x), None))
}
pub fn gotoy(&mut self, y: u32) -> std::io::Result<()> {
write_simple_code!(self, SpecialCode::GotoXY(None, Some(y)))
}
}
type FileScreen = Screen<BufWriter<File>>;
const DEFAULT_SCREEN_DEV_PATH: &str = "/dev/lcd";
impl FileScreen {
/// Create a Screen instance based on the passed path to the device.
pub fn from_dev_path(path: &Path) -> std::io::Result<FileScreen> {
let file = OpenOptions::new().write(true).open(path)?;
let buf = BufWriter::new(file);
Ok(Screen::new(buf))
}
/// Create a default Screen instance based on `/dev/lcd` device driver
/// path.
pub fn default() -> std::io::Result<FileScreen> {
Screen::from_dev_path(&Path::new(DEFAULT_SCREEN_DEV_PATH))
}
/// Get the width of the screen, in number of characters it can display.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let screen = Screen::default()?; // the screen is 20x4 in this test
///
/// let width = screen.width()?;
/// assert_eq!(width, 20);
///
/// Ok(())
/// }
/// ```
///
/// # Important note
///
/// The implementation behind this function is currently a hack that will
/// go find the value in the `auxdisplay` platform device tree node in
/// `/sys/devices/platform/auxdisplay/of_node/*`. This is because the
/// `charlcd` driver does not export the `width` nor `height` fields to
/// userspace.
///
/// In the future, this function may be able to read the value directly
/// from the `/dev/lcd` device if a proper `ioctl` or `read` call is
/// implemented for this purpose.
///
pub fn width(&self) -> std::io::Result<u32> {
of_node::display_width_chars()
}
/// Get the height of the screen, in number of characters it can display.
///
/// # Example
///
/// ```no_run
/// use std::io::Write;
/// use charlcd::Screen;
///
/// fn main() -> std::io::Result<()> {
/// let screen = Screen::default()?; // the screen is 20x4 in this test
///
/// let height = screen.height()?;
/// assert_eq!(height, 4);
///
/// Ok(())
/// }
/// ```
///
/// # Important note
///
/// The implementation behind this function is currently a hack that will
/// go find the value in the `auxdisplay` platform device tree node in
/// `/sys/devices/platform/auxdisplay/of_node/*`. This is because the
/// `charlcd` driver does not export the `width` nor `height` fields to
/// userspace.
///
/// In the future, this function may be able to read the value directly
/// from the `/dev/lcd` device if a proper `ioctl` or `read` call is
/// implemented for this purpose.
///
pub fn height(&self) -> std::io::Result<u32> {
of_node::display_height_chars()
}
}
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