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authorAgathe Porte <microjoe@microjoe.org>2020-02-27 18:26:56 +0100
committerAgathe Porte <microjoe@microjoe.org>2020-02-27 18:26:56 +0100
commitefd3048e098d3157774e3f39baeb7246f65423ff (patch)
tree328d34366bc523c6128e3219450e765ebb5f97ca /src/lib.rs
parentd01183e06c75a2a9d4ce619b63b808258cd7c100 (diff)
downloadcharlcd-efd3048e098d3157774e3f39baeb7246f65423ff.tar.gz
charlcd-efd3048e098d3157774e3f39baeb7246f65423ff.zip
first try at documenting custom_char module
Diffstat (limited to 'src/lib.rs')
-rw-r--r--src/lib.rs31
1 files changed, 30 insertions, 1 deletions
diff --git a/src/lib.rs b/src/lib.rs
index e69ade8..23c7830 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -762,7 +762,36 @@ where
write_simple_code!(self, SpecialCode::LargeFont)
}
- /// Custom character create
+ /// Store a custom character into the screen memory for future usage.
+ ///
+ /// See also [`custom_char`] module for a global explanation on how to
+ /// declare custom characters, as well as a list of already defined custom
+ /// characters.
+ ///
+ /// # Example
+ ///
+ /// ```no_run
+ /// extern crate charlcd;
+ ///
+ /// use std::io::Write;
+ /// use charlcd::{Screen, custom_char};
+ ///
+ /// fn main() -> std::io::Result<()> {
+ /// let mut screen = Screen::default()?;
+ ///
+ /// screen.reinit()?;
+ ///
+ /// // Store the custom ▸ character in the screen memory, code 0
+ /// screen.custom_char(0, custom_char::RIGHT_ARROW)?;
+ ///
+ /// // Print custom character from screen memory, code 0
+ /// screen.write(b"\x00")?;
+ /// screen.flush()?;
+ ///
+ /// Ok(())
+ /// }
+ /// ```
+ ///
pub fn custom_char(&mut self, code: u8, value: [u8; 8]) -> std::io::Result<()> {
let mut res = 0u64;
let mut i = 0;